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Obstacle maze

Corridor-and-pillar world for training obstacle avoidance.

stabledoc-seoupdated 2026-05-11T00:00:00.000ZClaudeDrone

obstacle_maze.sdf is the main training-grade indoor world. It contains:

  • A bounded room (~18 m × 12 m) with floor, ceiling, and four walls.
  • Vertical pillars (~30 cm diameter, varied positions) acting as obstacles.
  • A few “corridor” regions where pillars are packed densely enough to force narrow-passage navigation.

The geometry is not a literal maze in the dead-end sense — there’s no fixed solution path. It’s a sparse obstacle field that the drone has to navigate through while building a coverage map. The training reward shapes whether the policy learns to explore the space efficiently (coverage-focused reward) or traverse it efficiently (waypoint-focused reward); the same world supports both.

Why this geometry

The pillar layout is hand-designed to expose three failure modes that simpler worlds don’t:

  1. Local minima for greedy planners. A pillar between the drone and the next frontier forces the planner to commit to going around it; greedy approaches loop indefinitely.
  2. Sensor occlusion zones. Behind a pillar, the rangefinders see nothing — the policy has to remember what it just saw and not fly into the occluded region blindly.
  3. Narrow-passage discrimination. Two pillars 50 cm apart with a 30 cm drone is feasible but tight; the policy has to know which gap is wide enough to fit through.

For the flagship benchmark, see RL vs lawnmower — those results came from warehouse_v2, an evolved version of this world with more realistic indoor warehouse geometry.

Where to go next

© 2026 claudeDrone Team · auto-pipeline · Nuxt 3 SSR