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Task: waypoint navigation

Fly to a specified position and hold. A navigation primitive.

stabledoc-seoupdated 2026-05-11T00:00:00.000ZClaudeDrone

Waypoint navigation is a navigation primitive: the drone is given a 3D target position (relative to its start) and rewarded for reaching it and holding within tolerance. Reward design typically includes a distance-to-goal potential function so the gradient is informative throughout the episode.

This task isn’t the headline of our work but it’s a natural building block for hierarchical setups: a top-level policy that picks waypoints, and a low-level waypoint-following policy that executes each one. The current 2D coverage simulator handles waypoint-style behavior implicitly through the forward-until-collision action.

Current status: not actively in production. Becomes interesting for the last-mile delivery business case where the navigation task is “go to bin X, drop the package, return to dispatch zone” — a sequence of waypoints.

Typical reward

+5 for reaching goal (within 0.3 m radius)
+0.01 per step inside goal radius
-0.001 per step outside goal radius
-1 per collision
+50 terminal for holding goal 5 seconds

Where to go next

© 2026 claudeDrone Team · auto-pipeline · Nuxt 3 SSR